Toggle each card to compare the input geometry against the TriFlow output (shaded + wireframe). Drag to orbit, scroll to zoom.
We present TriFlow, a new generative approach for producing compact 3D meshes with artist-like triangle topology directly from input geometry conditions such as signed distance fields.
Our key insight is to represent mesh topology as a nearest-vertex vector field (NVF) defined over the surface, where each point encodes its association to the nearest triangle vertex in the local barycentric frame. We train a latent flow-matching model to synthesize this field, enabling topology generation conditioned on the input geometry.
To extract a coherent mesh, we cluster surface regions using the generated NVF and guide a constrained quadric error metric (QEM) mesh simplification with topology-aware optimization. This yields output meshes that closely match the input geometry while exhibiting structured, artist-like connectivity.
Experiments demonstrate that TriFlow achieves stronger generalization and significantly improved topology quality compared to state-of-the-art learning-based approaches, alongside 90% lower Chamfer Distance and an 8× speedup.
We introduce a novel generative approach to create compact, artist-like mesh topologies from signed distance field (SDF) inputs.
Our method consists of three major components:
TriFlow can target different topology budgets while keeping the input geometry. Switch between Input and three levels of detail to see how connectivity adapts.
@inproceedings{li2026triflow,
title = {TriFlow: Generating Artist-Like 3D Mesh Topology via Nearest-Vertex Vector Fields},
author = {Li, Haoxuan and Erko{\c{c}}, Ziya and Sirigatti, Daniele and Rosov, Vladislav and Li, Lei and Dai, Angela and Nie{\ss}ner, Matthias},
booktitle = {Proceedings of the European Conference on Computer Vision (ECCV)},
year = {2026},
}